Doom Loop - Prototype
This is an alpha test, pre-art. The game loop will change a lot based on feedback and progress!
- Click the portal to get energy; use energy to buy buildings and upgrades that increase energy production. Accumulate energy to press the fire button.
- There are 4 games in a run, each with increasing requirements to stabilize the rift and advance to the next game.
- You carry upgrades of buildings and clicks to the following games in a run.
- If you fail a game in a run, the run ends and must be restarted.
- The more you use or buy something, the more it upgrades. (Clicks or buildings)
While you start anew in each game, you carry some upgrades forward, causing a rapid snowballing effect.
| Updated | 2 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | bramblebyte |
| Genre | Strategy |
| Made with | Unity, Adobe Photoshop, Audacity |
| Tags | Clicker, Incremental |
| Average session | A few minutes |
| Inputs | Keyboard, Mouse |
| Content | No generative AI was used |
Development log
- Summer Progress - v0.7a18 days ago
- Doom Loop Protocol - Posting the first POC75 days ago


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